The images below show the progression and development of my learning when UV Mapping a 3D scene. I have never UV Mapped before so this method is still quite basic. I have used a couple of online tutorials from digital tutors in order acquire a better understanding of the way UV Mapping works. This scene consists of a vinyl record player which will feature as one of the first establishing close up shots of my animation short.
UV Mapping is necessary as it is a method of creating a map for the textures, so that they can behave correctly on a 3D model.

Above is a finished render of the textures. It is clear in this image that the textures are no longer stretched and look is believable and effective. I am very pleased with this render. It looks realistic and the detail of the textures are clearly visible. I have applied a bump map to enhance the textures so that the details react to the light in the scene.





Initially I attempted to apply a wood texture to the vinyl record player frame and a texture to the record without using the UV Mapping editor. Here the consequence of this is that the textures appear stretched and undesirable.
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